High School Animation
I finally completed this animation project, and thought I would share. Hope you like it!
It probably took 2 months to complete from start to finish. It was modeled entirely in SketchUp. Then imported to 3ds Max 2010 for texturing and lighting. It was rendered with mental ray. I used After Effects for the post work and shot editing. It's a composition of 11 different cameras. For most shots I rendered 5 different passes and combined them together in post. People have been asking about my "After Effects" work. I basically use the same process that Alex Roman uses in his Third & the Seventh project.
These are some other renderings and shots from the SketchUp model:
It probably took 2 months to complete from start to finish. It was modeled entirely in SketchUp. Then imported to 3ds Max 2010 for texturing and lighting. It was rendered with mental ray. I used After Effects for the post work and shot editing. It's a composition of 11 different cameras. For most shots I rendered 5 different passes and combined them together in post. People have been asking about my "After Effects" work. I basically use the same process that Alex Roman uses in his Third & the Seventh project.
These are some other renderings and shots from the SketchUp model:
whoa...
ReplyDeleteit has awesome...
very realistic
amazing! masterful! congratulations.
ReplyDeleteedson mahfuz architect | http://www.mahfuz.arq.br
Great work!!
ReplyDeleteCan i ask how many frames per seconds did you use on the cameras?¿ (i use to work with 30fps but maybe with less the results are good enough...)
Best regards.
Absolutely stunning work Ramy.
ReplyDeleteBest wishes from New Zealand :)
Geoff
Fabulous! Thumbs up!
ReplyDeletewonderful buddy.great 3d max work
ReplyDeleteGreat work Ramy, Really good composting and color grading.
ReplyDeleteCheers
JAI
The DoF abuse looks heavily inspired by The Third & The Seventh by Alex Roman ;-)
ReplyDeletewow... just one word... AMAZING!
ReplyDeleteNice work!
ReplyDeletethe wide shots look a lil off (maybe it's just my eyes), is there any lens distortion?
would have liked a harsher manual focus effect (your DoF transition seems linear, not so smooth). what plugin did you use for your DoF?
overall, love the comp and grading!!!!
Very nice work mate, perhaps you could give a more detailed break down than having to figure out what alex did watching his making of?
ReplyDeleteYou're very fortunate to have someone let you spend 2 months on that as most companies I've worked for/with want it done asap.
Fantastic!!
ReplyDeleteA detailed breakdown would be even more fantastic however.
amazing! I want to be this good some day!
ReplyDeleteSeriously nice. Great work!
ReplyDeleteTwo questions, seven words.
ReplyDeleterender time
poly count
What were they?
Amazing work. The dof change is not good though. I dont know what alex used but when i try with the zdepth and after effects fast blur i get the same average results.
ReplyDeleteThe lighting is great. Very realistic. Did you use star glare in mental ray or was it done in AE?
ramy,, what are the 5 different passes that you rendered?....what are those?....thank you
ReplyDeleteWow this is awsome!
ReplyDeleteIs it too late for me to learn all this stuff? I'm 19 years-old.
WoW,spechless.
ReplyDeleteo como dicen en espaƱol, ahhhhh laaaa pu...........risima madre.
Jejejeje.... para los mal pensados.
Hi Ramy, this question is directed to the section your took of the school. How where you able to have render the interior without the exterior lighting affect the exterior lighting in the scene?
ReplyDeletegood question. It's all in the camera settings for the clipping plane/bounding box.
ReplyDeleteramy I have a question, what is is technique when it comes to modeling in sketchup?.. I mean how did you arrived with that complex kind of building/project?....Did model it step by step (One at a time) or you've model it separately in every single file then combining them together?....can you please help me,, thanks
ReplyDeleteRamy,
ReplyDeletebeen following your blog. great info. I was hoping you could provide some insight on render settings you use for animation. I tend to get flickering in my animations. do you interpolate final gather over multiple frames or render for each frame? any info would be appreciated greatly. and keep up the great work!
This is how I render animations:
ReplyDeletehttp://3dsmaxrendering.blogspot.com/2008/04/why-does-my-animation-flicker_02.html
so thats the technique you used for this animation? even with the fans rotating? do you always use every 10th frame as your nth frame number or do you change that depending on the camera?
ReplyDeleteJeff
ReplyDeletewhat's the name of the music? I like the music in addition with your great works!!
movie: beautiful mind
ReplyDeleteI liked very much your video, but your section plane is giving me a heart attack: 9000 pixels wide? awesome. Can you tell me please how do you do the section?, do you use a plugin? or you just do it with 3ds max?
ReplyDeleteThanks men, your blog as being very usefull
My Audi TT was great in my eyes but something like this is incredible.
ReplyDeletevery nice :) , just how u add seprate the moving object and still object like fan for ex
ReplyDelete