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alpha channels ambient occlusion animation blur bokeh cameras caustics chromatic aberration compositing dirt pass displacement dof exposure final gather glass global illumination grass illustrator ink 'n paint interviews iray iridescence lighting maps maxscript maxwell mental ray modeling news rendering reviews sampling sketch-up splines texturing / materials translucency user interface v-ray velocity pass viewport volume lighting water

Archive

popular posts

  • 3D Process / Post Process: tricks revealed!
  • Why does my animation flicker?
  • Render today, motion blur tomorrow
  • 3ds Max 2010 can now import SketchUp!
  • Re-importing SketchUp models into current Max scenes

cg resources

  • area.autodesk.com
  • black spectacles
  • cgarchitect.com
  • cgsociety.org
  • cgtextures.com
  • evermotion.org
  • tiltpixel.com
  • vray documentation

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ramy's favorite talents

  • alex roman
  • bertrand benoit
  • jeff patton
  • marek denko
  • peter guthrie
  • peter sanitra
  • ronen bekerman
  • tom svilans
  • zap anderson
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