Mental Ray Glass
Today’s write-up is simple. Just glass. MR makes it very easy to create realistic glass with the A&D shader. I start with a fresh A&D shader, and all I change is the reflection to 1.0 and the refraction to 1.0….that’s it! Here’s what it looks like:
Note that to get glass to work like the image above, the glass must be a solid (there's a thickness to the glass). If you were to render the same glass above onto a thin plane this is what it would look like:
Notice that the refraction color gets lost
Notice that the refraction color gets lost
Obviously this image is incorrect and defies much of physics. The question is how do you create glass with a plane? You have to change the Advanced Transparency Options from "Solid" to "Thin-walled". Now when the thin plane renders it looks like this:
This is a great solution for thin planes, but the only way to achieve truly realistic glass is by giving it a thickness (think about the shell modifier).
can you apply a bump to this?
ReplyDeletesure, take a look at this post:
ReplyDeletehttp://3dsmaxrendering.blogspot.com/2009/01/glass-reflections-its-all-about-bump.html