When you apply this material with the default settings you will notice some things. The default color is blue, and the ink width is very thick. Here are some of my renderings with various settings ( I plugged the "Ink 'n Paint" shader into the material override in mr settings):
Ink Width variable from 0.3 to 1.0 with a falloff map controlling
the change with a distance blend (25' near to 100' far)
the change with a distance blend (25' near to 100' far)
This is useful for compositing these lines onto a final render to get a nice architectural rendering look. Then you can play with the diffuse passes colors to get some interesting effects. Enjoy!
That's a great trick! Thanks for sharing
ReplyDeleteThank you for sharing this technique! :)
ReplyDeleteThank you for sharing :)
ReplyDeletei from malaysia
http://3dmodelworld.blogspot.com/
hi..
ReplyDeleteIm currently doing kind of this project..
but Im abit confused..
would u please to tell me, how do I find control paint things..
I'm lost..
thanks alot
so would you say that this is an effect way to generate a "hidden line" rendering? I ask because I've also seen people try to use vray-Toon, but I seem to get some strange lines going on when I try that to get a hidden line rendering.
ReplyDeleteThats nice and all but you are just begging for long rendering times with that material/shader. I would also try doing the Falloff Material (which is easy to find on google) for this outline effect as well, since you are not adding any celshading to begin with. Just my 2 cents.
ReplyDeletenice trick bro, thanks....
ReplyDeletewill try next time...
Can we get shadows with Ink n Paint?
ReplyDeletenice way of using the falloff/Ink ‘n Paint!!
ReplyDeletethanks
Best regards
thanks a lot for the helpful trick! :)
ReplyDeleteDoes anyone have an idea on how to create calligraphic outlines and not just "straight" ones?
ReplyDeleteThanks, nice dam good job great trick! for sharing
ReplyDelete