It's been a while since I've posted something....or at least it feels that way. A friend and I decided to hike Guadalupe Peak (the tallest point in TX) several weeks ago, so now I'm trying to get back into my routine. Here are photos from our trip.
If you're tired of your camera movement animations looking to cg-ish, this tip could help you. If you want to go for that hand-held camera feel, there is a very easy way to apply this effect to your already animated cameras. I've found using this trick in some of my camera shots brings an extra dimension of reality to my animations. It's a very subtle effect, but can make the difference. This is achieved using the Noise Float Controller.
Straight camera animation:
Hand-held camera animation:
When you create your camera in 3dsmax it comes with default controllers assigned to it. To see those controllers go to the Motion Tab (1.) in your control panel, and open the Assign Controller (2.) rollout. The controller that we are going to select is in the Roll Angle (3.). The default controller for the Roll Angle is set to "Bezier Float". You will want to change the controller from Bezier Float to Noise Float. To do that select the Assign Controller button (4.).
You will see a list of different controller types. The one we're interested in for this effect is the Noise Float controller. When you select it and hit "OK", a new dialog will pop up. These are the settings for the Noise Controller. You will find that playing with these settings will adjust the way your camera rolls as it moves during animations...this is what gives it the hand-held shake effect.
If you want to remove the Noise Controller, select the Roll Angle and hit the Assign Controller button (4.), then just go back to the Bezier Float controller.