contact

Have a project that you a rendering or animation of? 
You can contact me here: tiltpixel.com 


 If you have a generic question or comment for me, please feel free to post here...

28 comments:

  1. Hi is it possible to upload the whole modeling process for your architectural building in Sketchup???

    ReplyDelete
    Replies
    1. I know this isn't as detailed as you would hope for, but this video:

      http://www.ramyhanna.com/2011/05/modeling-in-sketchup.html

      shows my process of modeling in SketchUp from start to finish. Even though there is no dialogue and it's sped up, it should give you a fairly good idea of my process in SU.

      Delete
    2. This comment has been removed by a blog administrator.

      Delete
    3. Do you have other videos of arch modeling in SU?

      Delete
  2. Dear sir
    my name is punith kumar from manglore. i have been complited bsc.in interior designing . i have seen your designing of 3d. it is very nice . i need your guide line . i wanted to know which are the sowftware it is easy and best design ..

    ReplyDelete
    Replies
    1. To start off with...SketchUp is a great program to get back into. Then when you're comfortable with that, I'd move onto 3dsmax....also learn v-ray, it's a great rendering engine.

      good luck!

      Delete
  3. Hello Ramy,

    I have been going through your site after getting stuck in my work. I am a beginner and used sketch up to model and imported it to 3D max to put materials and render. After import, none of the phases are separate. Like in a room of 4 walls if i wanted 3 walls one color and 4th wall different, I cannot do it as its all a single object. For different finishes, how to work? The model I am working on has several rooms but when imported to sketch up shows as one single object not allowing to give finishes. I have been trying since 3 days to get this work but in vain. Hope you can help me and I look forward to hearing from you.
    Thanks
    Rhea

    ReplyDelete
    Replies
    1. What you're describing is the technique I used in this post:
      http://www.ramyhanna.com/2008/09/sketch-up-to-3ds-max-does-work.html

      If you would like to break the model up by material, export as a .3ds, and go to options before you export. Choose Export "by material", and it will break your geometry up that way. Hope that helps.

      Delete
    2. Hello Ramy

      Thank you for your input. I will try out your method and will let you know in detail.

      Thanks again!
      R

      Delete
  4. This comment has been removed by a blog administrator.

    ReplyDelete
  5. Hello Ramy,

    I have been visiting your site over and over again after being stuck in my work since 3 days and still issue remains unresolved. I modelled a building with several rooms in sketch up pro and imported it to 3d max 2012 to put materials, furniture, lighting and then render. but the whole scene has turned into one single object (into a single group) rather than all phases separate to give different finishes for my interiors. How can I do this? Like have 3 walls in one color and 4th wall different color or feature? Is there a specific mistake thats been repeated here?

    I hope you can help me and I look forward to hearing from you.

    Thanks
    Reshma

    ReplyDelete
  6. Hello Ramy ,

    I am an architecture student and interested in the field of 3D Architectural Visualization and Rendering.
    After finishing my school, I have decided to go to a school in the US to study Architectural Visualization and Rendering in Depth ....

    Do you know any good university or school in the US that can help me become a master in this field ?

    PS: I really enjoyed your works. Fantastic !

    Thank you

    ReplyDelete
    Replies
    1. Thanks for the comment and kind words. There are plenty of good schools in the US that focus on rendering and graphics. I personally studied architecture at Texas A&M with an emphasis in visualization. I also studied computer art at Savannah College of Art and Design (SCAD). Both great schools. There are other schools such Ringling School of Art, Rhode Island School of Design, and USC film school. You can also look at the Art Institute, which has campuses all over the nation. These are all good options, but in the end if your passionate about it, you will push yourself to learn the these skills well. The schools were just tools that made the resources available.

      good luck!

      Delete
  7. Hello Ramy, I just read yor tutorial "Ambient Occlusion with Transparency!" but i can't make it work... Would you please can explain it again with more detail?

    ReplyDelete
    Replies
    1. A more current way to do this is to add the render element "mr A&D Raw: Ambient Occlusion". This will render all object and respect their transparencies from the opacity maps. Just be sure to save it as a png (or a format that supports alpha) so the background gets ignored and you can add to your beauty pass correctly.

      Delete
  8. Ramy,

    I know this is a 'legacy' question :-), but suppose someone modeled a building in SketchUp, then imported it into 3DS Max and applied material etc., then the customer wants to change the building to one degree or another - how do you import the change to an existing 3DS model and commute the materials to the revised portions???

    Thanks in advance

    ReplyDelete
    Replies
    1. Essentially here is the process in simple terms:

      -import the new geometry into 3dsmax

      -With the new and the old versions in the same scene, copy and paste (instance) your old materials onto the new geometry

      -You may have different ID's assigned to the new geometry, so be sure to paste each sub-material and never paste the multi/sub-object material as a whole.

      Here's one of my posts on this process:
      http://www.ramyhanna.com/2010/08/re-importing-sketchup-models-into.html

      Delete
    2. Thanks Ramy!

      Now that you have reminded me, I recall watching that tutorial once, some time ago.

      Delete
    3. This comment has been removed by a blog administrator.

      Delete
  9. Hi Ramy Hanna,

    just now I was following your tutorial 3ds max lighting interior spaces, where you use the room.max file. In the second part you are placing lights on the ceiling and I did this also in my own model.(I use Max 2013) but my lights are shining really really bright and yours are spreading soft light... I used the same settings as you do in your room.max file and I also use your photometric map, but I still get eye blinding lights in my scene... Can you help me with this?? Thanks in advance!

    ReplyDelete
    Replies
    1. The only thing I can think is to check the exposure settings. Make sure your EV value is correct.

      Delete
  10. This comment has been removed by a blog administrator.

    ReplyDelete
  11. Hi Ramyhanna,

    Loved ur 3d work, each n every still and and your all three walkthru's are superb.......loved it........specially the use of rpc models in training room.........i have been working as a 3d visualiser since 3 years i everytime think of making something new but i end it making a simple walkthru ......since last few days i was seeking for new things to implement it in my walkthru, i found it here.....i too will start using rpc models in my walkthru .........thanks to u ..........thanks a lot

    ReplyDelete
  12. Dear Sir.,
    Loved your work..
    Is there any kind of online trainings you avail.?

    ReplyDelete
    Replies
    1. you can find training here:
      http://au.autodesk.com/au-online/classes-on-demand/search?full-text=ramy
      http://blackspectacles.com/topics/3d-rendering-tutorials-training
      http://www.thegnomonworkshop.com/store/category/240/

      Delete
  13. Hello. I've been modelling and texturing a house in sketchup and now I want to export it to 3ds max for rendering. But once imported I don't know how to convert those standard materials into vray ones. Wold you please help me?

    ReplyDelete
    Replies
    1. You can use a script that I often use to convert materials:
      http://www.motivacg.com/en/material-converter/

      Delete