tag:blogger.com,1999:blog-4507781040981315140.post5582229535659936824..comments2023-10-20T04:17:20.006-05:00Comments on r a m y h a n n a . c o m: What are good general render settings?Ramy Hannahttp://www.blogger.com/profile/03676633006416915737noreply@blogger.comBlogger26125tag:blogger.com,1999:blog-4507781040981315140.post-78178081394039786762013-02-12T00:59:23.549-06:002013-02-12T00:59:23.549-06:00hey pls help me
my vray setting is so old pls sa...hey pls help me <br />my vray setting is so old pls say fast rendring setting....<br />reply must...Anonymoushttps://www.blogger.com/profile/16925137818728958458noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-7281223169962206562011-09-28T04:02:03.901-05:002011-09-28T04:02:03.901-05:003ds max vray high quality render setup values3ds max vray high quality render setup valuesanithhttps://www.blogger.com/profile/15337088694696036849noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-69306288767054056932011-05-21T08:49:34.206-05:002011-05-21T08:49:34.206-05:00I used box filter at 1 & 16. But In Photoshop...I used box filter at 1 & 16. But In Photoshop I used an unsharp mask filter to do a little sharpening! ;)Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-10437144859389315752011-05-21T03:35:04.832-05:002011-05-21T03:35:04.832-05:00hi ramy,
just like to ask, what filter did you us...hi ramy,<br /><br />just like to ask, what filter did you use in that swimming pool render? box, triangle, mitchell?<br /><br />thanks!kevzhttps://www.blogger.com/profile/02189880775973493158noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-63017080708539042612010-09-26T09:27:26.228-05:002010-09-26T09:27:26.228-05:00If it's an animation yes. Here's how to r...If it's an animation yes. Here's how to remove the flicker:<br /><br />http://3dsmaxrendering.blogspot.com/2008/04/why-does-my-animation-flicker_02.htmlRamy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-82859537630548959772010-09-26T01:25:35.041-05:002010-09-26T01:25:35.041-05:00thanks for the greate tips Rami
but is the final g...thanks for the greate tips Rami<br />but is the final gather percision responsible for the flikring especially in the interior scenes,<br /><br />thanks.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-15280115620926172812010-07-27T20:40:54.923-05:002010-07-27T20:40:54.923-05:00ramy,, since you master the 3ds max software with ...ramy,, since you master the 3ds max software with texturing,, can you post tutorials on how to make a good realistic textures... thank you, GodBless YouAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-89683113192348208292010-07-05T12:25:19.568-05:002010-07-05T12:25:19.568-05:00Hi guys!
i am in search for good settings to rende...Hi guys!<br />i am in search for good settings to render Interior views using Vray....<br />Please let me Know if anyone can help me out!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-43242148511211420582010-05-24T01:26:23.685-05:002010-05-24T01:26:23.685-05:00my machine is dieing ,i don't have a complex a...my machine is dieing ,i don't have a complex animation,but my target camera is following some materials,and those materials are moving as well,there is no lights in my scene,and some walls over there like a room,ground is kinda moving too,i have an intel e 8400 processor,and ddr2 ocz 1066 1+1(2gb) of ram.and 3ds max says there is not enough memory to render this scene? what will i do,even in the very lowest values ,no anti alising ,no fg point :( ,how will i render that? and if i can manage to render,how will i render in a good quality,in a short time? (the main question is i can't even deal with the rendering part cos it is not allowing me to render just a frame :( ),if you can give me an advise,i really appriciate for it.Wolfnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-43939886883244716582010-05-12T04:01:28.733-05:002010-05-12T04:01:28.733-05:00i need somebody help me that how going to set up f...i need somebody help me that how going to set up for faster rendering setting of Vray.<br /><br />if anyone can help me and please send this emailAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-88356034870222233062010-01-13T17:18:33.114-06:002010-01-13T17:18:33.114-06:00God bless you.
keep working on others benefits.God bless you. <br />keep working on others benefits.almasri.mah@gmail.comnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-80556297576950901892009-11-11T20:51:23.074-06:002009-11-11T20:51:23.074-06:00I have to say you have some of the most realistic ...I have to say you have some of the most realistic renderings I have ever seen..and I have seen a lot of renderings..very nice workJeremehttps://www.blogger.com/profile/08171404162232130746noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-16021295399361246942009-10-19T06:12:17.504-05:002009-10-19T06:12:17.504-05:00Great blog, thankyou for providing all these tips....Great blog, thankyou for providing all these tips. Im still relatively new to 3DSMax rendering and this sort of info is a big help! <br />I read Master Zaps blog but find he often gets caught up in the story of why a particular setting got programmed in such and such a way, which is interesting but not immediately useful, and also loves jargon terms which are beyond me!<br />Your writing is concise and your tips work.<br />Thanks againvkhttps://www.blogger.com/profile/14560081499408417087noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-75864923718214267442009-09-14T07:13:04.105-05:002009-09-14T07:13:04.105-05:00Hi Ramy, I am Vishal. And i am using AutoDesk Viz ...Hi Ramy, I am Vishal. And i am using AutoDesk Viz 08. I tried to find your settings for Lights. But could not make through. Have you tried using Viz & any suggesttion that you woul like to make for Light Settings. ThanksAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-32862812441708281952009-07-15T22:16:49.901-05:002009-07-15T22:16:49.901-05:00I am impress with your renderings. I used the sett...I am impress with your renderings. I used the settings you gave for renderings. But I have a question how long do your renderings take? how many cuad cores computers you have? is there any settings that can make a faster rendering and still have a good result?<br /><br />Thank fort the post, its really usefull.Iara Bachmannhttps://www.blogger.com/profile/02333607405241865406noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-3790095580326506202009-03-18T07:41:00.000-05:002009-03-18T07:41:00.000-05:00Thanks for the replies and advise. My materials ar...Thanks for the replies and advise. My materials are probably a big factor. There is a lot of equipment in the scene (airport screening area) that is shiny. <BR/><BR/>The other factor I found was using area lights inside my light panels in the drop ceiling. switching to point it cut the render time 10x's. Some adjustments had to be made to keep it looking similar but for the trade off of time it was worth it.matthttps://www.blogger.com/profile/12560907532215922580noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-29878188759318860192009-03-17T08:48:00.000-05:002009-03-17T08:48:00.000-05:00NIC:You're correct. I like to keep the diffuse bo...NIC:<BR/>You're correct. I like to keep the diffuse bounce on FG at 2 if I decide I don't want to use GI, then the 2 bounces takes over.<BR/><BR/>matt:<BR/>the scene above took 3 minutes to render at 460x320 including GI and FG calc with white diffuse material. Check your sampling rates. For the renderer it doesn't need to be higher than 1 and 16. Also check your material samples. If you have alot of reflective materials and the samples are higher than 16, render times can go through the roof.Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-39192670382262376472009-03-17T07:08:00.000-05:002009-03-17T07:08:00.000-05:00No, I'm saving the photon map out. But even when I...No, I'm saving the photon map out. But even when I render straight through, doing the photon calculation takes under about a minute or two.matthttps://www.blogger.com/profile/12560907532215922580noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-5227081819044104442009-03-16T14:31:00.000-05:002009-03-16T14:31:00.000-05:00Very possibly the reason your render is taking 46 ...Very possibly the reason your render is taking 46 min. (I'm guessing) is because you have all of your lights on when you are calculating GI...this is a very slow process and probably would take 40 min to calculate photons then render. You can save your GI to a photon map so it only calculates once, using the Read/Write check. If it's checked, and you've already calculated GI, then the next time you render it won't go through the photon calculation and should render much faster.Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-19784217807858772972009-03-16T14:25:00.000-05:002009-03-16T14:25:00.000-05:00What was your render time for the above image at w...What was your render time for the above image at what size?<BR/><BR/>Render time is still a huge issue since moving to MR. 46 minutes for a small (30ftx50ft with a 12 ft ceiling) scene with 9 photometric lights and a sun/sky system at 460x320 seems a bit much. Forces me to use completely static cameras for all animations.<BR/><BR/>Should I be avoiding using area photometric lights and using something else instead? This scene is max 9 by the way.matthttps://www.blogger.com/profile/12560907532215922580noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-88238903066903879702009-03-10T11:57:00.000-05:002009-03-10T11:57:00.000-05:00Thank you for the tips.. I've been doing interior ...Thank you for the tips.. I've been doing interior scenes but I couldn't imagine you use the FG on Draft mode :)<BR/><BR/>And excellent blog. I read it everytime I can.<BR/>Thanks!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-59383379337039909572009-03-03T15:51:00.000-06:002009-03-03T15:51:00.000-06:00I'm working on a similar size interior scene (a co...I'm working on a similar size interior scene (a community centre) and have trouble with it just because of the shear size and the render times. I would really appreciate the max file of this scene to learn from. That's great work your doing.<BR/><BR/>Regards,Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-44334942460761868082009-02-28T17:59:00.000-06:002009-02-28T17:59:00.000-06:00Thanks for the post about GI techniques - when usi...Thanks for the post about GI techniques - when using FG you can get a rapid speed improvement if you set the bounces to 1 and the FG multiplier to about 1.3 - this looks almost identical to using 2 bounces, but without the render time :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-3938927667473238792009-02-27T09:11:00.000-06:002009-02-27T09:11:00.000-06:00I didn't go through exposure and light settings be...I didn't go through exposure and light settings because these vary so much for every scene. However for the rendering above my lights were up by 3200% (48000cd) because of the glass they were behind in the light fixture. For my exposure settings they were:<BR/><BR/>•mr Photographic Exposure Control<BR/>•Exposure Value: 9.644 (Shutter Speed: 1/16 Sec,f-stop: f/5,ISO: 200)<BR/>•Highlights: 0.08<BR/>•Midtones: 0.65<BR/>•Shadows: 0.4<BR/>•Color Saturation: 1.0<BR/>•Whitepoint: 6500<BR/>•Vignetting: 0.0<BR/>•Physical UnitsRamy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-81933596447739697312009-02-27T05:20:00.000-06:002009-02-27T05:20:00.000-06:00Great tips on reder settings, My only question is ...Great tips on reder settings, My only question is about the settings you used for the light and the exposure control, can you post them too? <BR/><BR/>Cheers,<BR/>AlexandreAnonymousnoreply@blogger.com