tag:blogger.com,1999:blog-4507781040981315140.post7929443993004878085..comments2023-10-20T04:17:20.006-05:00Comments on r a m y h a n n a . c o m: Ambient Occlusion Pass for interior scenesRamy Hannahttp://www.blogger.com/profile/03676633006416915737noreply@blogger.comBlogger41125tag:blogger.com,1999:blog-4507781040981315140.post-33894212818119086262012-06-13T13:45:54.328-05:002012-06-13T13:45:54.328-05:00Be sure you are not using an Environment Map and &...Be sure you are not using an Environment Map and "Use Map" is off under your Environment settings.Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-32936973333714132762012-06-13T10:51:24.882-05:002012-06-13T10:51:24.882-05:00not works, AO map will be black even with FG GI ex...not works, AO map will be black even with FG GI exposure off. Only the diffuse/complete map is rendered.dischttps://www.blogger.com/profile/12301982619227728140noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-80023581320456060112012-04-19T15:32:20.852-05:002012-04-19T15:32:20.852-05:00This is great information. The results aren't...This is great information. The results aren't always what you might expect, and may require some work in photoshop, but this technique is still very useful. I notice this post is several years old - thanks for continuing to keep it available!Leehttps://www.blogger.com/profile/16848693555013513298noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-37281129966042153562012-02-15T18:43:06.672-06:002012-02-15T18:43:06.672-06:00GR8, much easier than what I learn in class!GR8, much easier than what I learn in class!M3Dceohttps://www.blogger.com/profile/09535979945837456602noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-24960146771108419902011-04-23T13:50:02.650-05:002011-04-23T13:50:02.650-05:00Great for creating rusty mechanical parts too...!Great for creating rusty mechanical parts too...!SBlandhttps://www.blogger.com/profile/11015966824034219916noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-41959918314408832132011-03-17T08:14:08.629-05:002011-03-17T08:14:08.629-05:00thanks a lot ....thanks a lot ....Unknownhttps://www.blogger.com/profile/05084173861252351832noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-8646278956625110652011-01-07T01:17:46.437-06:002011-01-07T01:17:46.437-06:00Ramy, thank you for making this! In max 2011 my i...Ramy, thank you for making this! In max 2011 my interior AO is very grey. Is yours too?Unknownhttps://www.blogger.com/profile/17856250964017288951noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-39979395955022590392010-12-08T18:55:42.671-06:002010-12-08T18:55:42.671-06:00Hi Ramy,
My image turned out half right and half w...Hi Ramy,<br />My image turned out half right and half wrong! some areas are too bright and the ceiling and some elements are quite black.<br />I need to email you the outcome so you can advise on.<br />I don't know how to send it to you and appeciate if you let me know how...<br />Thanks,<br />Al.Unknownhttps://www.blogger.com/profile/07617730799518286332noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-58265959896227915272010-09-22T10:32:05.127-05:002010-09-22T10:32:05.127-05:00I know this is probably a silly question, but is t...I know this is probably a silly question, but is there a trick that allows you to add the AO pass to the beauty pass while it renders an animation? I was just wondering if there was an easy way to accomplish AO in an animation without having to render the beauty, AO, then using multiply in Photoshop on 1000+ frames.Krisnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-65544758276440938372010-09-09T06:31:23.408-05:002010-09-09T06:31:23.408-05:00hey
just wanted to say nice work great blog super...hey<br /><br />just wanted to say nice work great blog super useful!<br /><br />keep 'em comin'<br /><br />Your Fellow 3D VoyagerAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-87235554914815922602010-01-13T04:23:13.467-06:002010-01-13T04:23:13.467-06:00Heey,
wanted to thanks for sharing your work with...Heey, <br />wanted to thanks for sharing your work with us. Found your blog and it was very helpful..each and every post. i liked the glass ones, and the ink and paint techniques.. i tried them myself. <br />Thanks..will be checking for your updates. <br /><br />Great Blog!Priyankanoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-73512995652553439212009-11-15T13:06:17.135-06:002009-11-15T13:06:17.135-06:00@Ramy,
when you posted your example render includ...@Ramy,<br /><br />when you posted your example render including the AO-Pass and the beauty pass.. would you like to explain or show us with a snapshot, how the 3 different layers look like and how you combined it in potoshop ?<br /><br />You wrote you just use Multiply, but when ever I try it it just get's to dark.<br /><br />@Beauty Pass:<br />What exaclty do you understand with the beuaty pass ? would you like to post the render of the beauty pass only ?<br /><br />thank you so much for your great research work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-70528927508156284522009-09-27T12:10:09.650-05:002009-09-27T12:10:09.650-05:00hey, is there anyway to render a scene with AO ins...hey, is there anyway to render a scene with AO inside 3ds max for all objects in the scene without rendering AO seperatly without going to another editing software to edit it haha if that makes senseAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-83901584694629121512009-09-22T00:44:37.560-05:002009-09-22T00:44:37.560-05:00nice tutorial, one thing which you forgot to menti...nice tutorial, one thing which you forgot to mention though was that mental ray needs to be your assigned renderer for you to be able to create a mental ray shader in the first place. You do this by going into render settings, the common tab, then the assign renderer swatch and click the dots beside the "production" label. Here you can change the renderer between the scanline renderer and any other one you have (mental ray). Nice tutorial, extremely helpful :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-43296280133964194132009-08-28T21:30:57.603-05:002009-08-28T21:30:57.603-05:00Thanks man, this was just what I neededThanks man, this was just what I neededJaviernoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-66298200515881817142009-08-09T20:43:22.456-05:002009-08-09T20:43:22.456-05:00this method is a "pass" method, meaning ...this method is a "pass" method, meaning it will render everything with just AO only (no colors, textures, reflections, refractions). Then it can be applied to your regular rendering in an editing software such as photoshop. Using AO in the A&D materials applies the AO ontop of the texture so when you render your regular image max will add the AO onto it already. The advantage of doing an AO pass is that you can tweak the amount of it in post production in real-time.Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-28628451368508940232009-08-03T12:51:27.634-05:002009-08-03T12:51:27.634-05:00Ramy
can you explain the difference between this ...Ramy <br />can you explain the difference between this method and using the AO option that is built into many of the Mental Ray materials?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-2013521354857968442009-06-28T01:42:50.091-05:002009-06-28T01:42:50.091-05:00hello, like Alex, don't work for me in a scene...hello, like Alex, don't work for me in a scene under a single dome :( (if I hide the dome it work )Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-42690852810787560322009-06-11T11:27:48.518-05:002009-06-11T11:27:48.518-05:00I added a snapshot of the shaderI added a snapshot of the shaderRamy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-55388528068576950332009-06-03T20:42:25.572-05:002009-06-03T20:42:25.572-05:00hi, this is helpful ..
can you put the material sa...hi, this is helpful ..<br />can you put the material sample in there .. ?<br /><br />thanks ..Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-47105505556491399692009-04-17T10:47:00.000-05:002009-04-17T10:47:00.000-05:00iancamrillo: just add red to the Dark slot, and g...iancamrillo: just add red to the Dark slot, and green / blue to the Bright slot in the Ambient/Reflective Occlusion Map.Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-9306539242121383212009-04-17T10:34:00.000-05:002009-04-17T10:34:00.000-05:00be sure your exposure is offbe sure your exposure is offRamy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-13456669767399687602009-04-15T01:04:00.000-05:002009-04-15T01:04:00.000-05:00I'm attempting to use this method for an interior ...I'm attempting to use this method for an interior room with one window; when I do the procedure and render, my result is very dark with only a hint of any detail. Any suggestions?Unknownhttps://www.blogger.com/profile/05405955512491083630noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-12662399913179690882009-04-06T16:57:00.000-05:002009-04-06T16:57:00.000-05:00great site! do you know of a way to make the grays...great site! do you know of a way to make the grayscale gradation of the ao a colored gradient map? i would like to have a bright red where the geometry is very dense, then green and blue at the least dense area.<BR/><BR/>thanks in advance!iancamarillohttps://www.blogger.com/profile/05488933149987484811noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-44290465359506847692009-03-31T11:08:00.000-05:002009-03-31T11:08:00.000-05:00Ahhh i just put it in the surface slot and it work...Ahhh i just put it in the surface slot and it worked much better. Awesome!qholmeshttp://www.lucidimage.canoreply@blogger.com