tag:blogger.com,1999:blog-4507781040981315140.post3689654222818845888..comments2023-10-20T04:17:20.006-05:00Comments on r a m y h a n n a . c o m: Control A&D Materials Globally!Ramy Hannahttp://www.blogger.com/profile/03676633006416915737noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4507781040981315140.post-89821896690925492012011-08-03T05:55:35.124-05:002011-08-03T05:55:35.124-05:00Hi Ramy...Very nice post man :)
In my product Swi...Hi Ramy...Very nice post man :)<br /><br />In my product Swift-Switch, i scripted this kind of function to checkbox. I used the following command:<br /><br />for i in 1 to 24 do<br /> if ao2.tristate == 1 do<br /> (<br /> try meditmaterials[i].opts_ao_exact=on catch ()<br /> )<br /> for i in 1 to 24 do<br /> if ao2.tristate == 0 do<br /> (<br /> try meditmaterials[i].opts_ao_exact=off catch ()<br /> )<br /><br />where ao2 refers to the name of my checkbox. I hope this is useful :)<br /><br />Visit my blog: http://swiftswitch.blogspot.com/Ryan Jonhttps://www.blogger.com/profile/06270689675253338932noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-52729073292527741442011-07-20T13:48:33.119-05:002011-07-20T13:48:33.119-05:00I make global changes to objects in my scenes usin...I make global changes to objects in my scenes using maxscript quite a lot and have been meaning to make a script to do exactly this for ages.<br /><br />Thanks for saving me the effort Ramy! :)<br /><br />Chris.Anonymousnoreply@blogger.com