tag:blogger.com,1999:blog-4507781040981315140.post35501251295377185..comments2023-10-20T04:17:20.006-05:00Comments on r a m y h a n n a . c o m: Sketch-Up to 3DS Max does work!Ramy Hannahttp://www.blogger.com/profile/03676633006416915737noreply@blogger.comBlogger90125tag:blogger.com,1999:blog-4507781040981315140.post-51489527906471145902016-09-21T07:09:05.477-05:002016-09-21T07:09:05.477-05:00good point, as long as you have a spare $500 for V...good point, as long as you have a spare $500 for V-Ray for Sketchup, sure. Sad as this would solve all my issues.Anonymoushttps://www.blogger.com/profile/02151543566843397042noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-20912677181954543152016-07-28T15:34:06.461-05:002016-07-28T15:34:06.461-05:00Appreciate the comment! It's arguable and I s...Appreciate the comment! It's arguable and I should probably that that statement back ;)<br /><br />There are definitely alot of modeling features that are faster in 3dsmax. There are also modeling features in SketchUp that I wish 3dsmax could handle. I definitely go back and forth between the two though!Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-20996956012846640162016-07-28T10:15:01.890-05:002016-07-28T10:15:01.890-05:00well I was surprised that you said anyone know ske...well I was surprised that you said anyone know sketch up will beat whoever modeling his stuff in 3dmax,,wow ..that is absolutely wrong statement dude,,<br />3d studio max tools and technology cannot be beating by sketch up in anyway ..if two pro ppl working on same project I guaranty that the one working on 3d max can beat whoever working on sketch up file fast and easy,,,if you are a mechanic not matter how you are good if you dont have the right tools dud you screwed...3d max tools is a way better and easy to use for Pro...<br />Anonymoushttps://www.blogger.com/profile/15697690062473388507noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-37870897605698943252014-05-03T11:26:06.808-05:002014-05-03T11:26:06.808-05:00Hey,
Thanks for this thorough info. I have strug...Hey, <br /><br />Thanks for this thorough info. I have struggled for days and weeks trying to find the best method with which to link the two applications. Your adapted method is by far the most informative.<br /><br />I am a landscape architect and realize that clients relates much better to photorealistic imageries, because they can actually place themselves in the images. Hence, I have been teaching myself 3Ds max for the past month, on and off.<br /><br />ThanksAnonymoushttps://www.blogger.com/profile/01400884971412823171noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-23210930730555863812014-03-11T17:52:21.649-05:002014-03-11T17:52:21.649-05:00thank you so much :)thank you so much :)asian_dubhttps://www.blogger.com/profile/01061459713774922428noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-42408747913345037592012-10-19T13:53:05.832-05:002012-10-19T13:53:05.832-05:00Hey. Tnx for the info. I have a question regarding...Hey. Tnx for the info. I have a question regarding glass. It is very important, PLEAE HELP ME...<br /><br />I ppsted it on cgarchitect forum, here's the link:<br />http://forums.cgarchitect.com/72014-sketchup-3dsmax-vray-need-help.html<br /><br />Another thing: does importing su directly or exporting to 3ds retain the model's layer? In my office, we use layers because we are constantly updating our projects, so we only import the layers we want.<br />BTW, wouldn't it be great if there was a script that locked max's materials and modifiers to layers so that we could import updated parts and don't have to reassign materials and modifiers all the time? Do you think that exists or someone could write it?Anonymoushttps://www.blogger.com/profile/05954765492245798764noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-77287711160450306382012-04-23T17:14:39.451-05:002012-04-23T17:14:39.451-05:00Hi Ramy
I still havent overcome the no texture pr...Hi Ramy<br /><br />I still havent overcome the no texture problem, despite what I said earlier I still have the problem with arch and design materials. I find the only way around the problem is to apply a UVW modifeier to the object which is fine however it changes the real world scale of the map, why is this? I dont mind apply UVW mods. to all the objects but it would be great to get to the route of the problem, and it seems it is just creating me new problems with map scales. I could send you my skecthup and 3ds models if you were interested?<br /><br />Thanks PhilBastonhttps://www.blogger.com/profile/02819696665671686195noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-9928719826089920762012-03-18T01:12:26.030-05:002012-03-18T01:12:26.030-05:00Thanks for the suggestion But im a new user of 3ds...Thanks for the suggestion But im a new user of 3ds max so i don't know how to do that can u teach me or give me some link About the tutorial of that Thanks!! ^_^DDtank! adickhttps://www.blogger.com/profile/02579075744292863003noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-83645359119600190522012-03-14T22:24:34.214-05:002012-03-14T22:24:34.214-05:00@DDtank! you may have to weld your vertices to edi...@DDtank! you may have to weld your vertices to edit your facesRamy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-4406466886122825002012-03-14T22:10:51.456-05:002012-03-14T22:10:51.456-05:00Hi
Can Someone Help Me I have a problem in Importi...Hi<br />Can Someone Help Me I have a problem in Importing Sketchup To 3dsmax <br />When I import My SU to 3ds i can Select the Faces but I can't edit it<br />But when i click the Element the whole Object Can edit XD<br />Someone Help me Please Thank You!DDtank! adickhttps://www.blogger.com/profile/02579075744292863003noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-8008682538174588652012-02-04T15:55:13.246-06:002012-02-04T15:55:13.246-06:00thank you so much!thank you so much!Andrea Ramírezhttps://www.blogger.com/profile/16310263703718384777noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-44191927397689287642012-01-20T01:48:10.070-06:002012-01-20T01:48:10.070-06:00I do agree that Sketchup is alot faster and User f...I do agree that Sketchup is alot faster and User friendly when it comes to ARCHITECTURAL MODELING. For organic modeling, car modeling, animation you simply cannot compare sketchup to max. Which is why I will always use max.Dhruv Sharmahttps://www.blogger.com/profile/05893175602755697283noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-86807663448591558192012-01-20T01:46:38.858-06:002012-01-20T01:46:38.858-06:00I do agree that sketchup is faster and easier for ...I do agree that sketchup is faster and easier for modeling but ONLY ARCHITECTURE. When it comes to animation involving organic forms cars helicopters etc. In a hunch, making small animated movie, sketchup cannot be compared to MAX. And that's why I always use max.Dhruv Sharmahttps://www.blogger.com/profile/05893175602755697283noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-47434558111458960742012-01-17T16:33:51.787-06:002012-01-17T16:33:51.787-06:00Ramy. Thanks for your help. I have been running te...Ramy. Thanks for your help. I have been running tests all evening and what I think I have worked out is that adding textures in sketchup makes no difference, but what I have discovered is that in 3ds max, when changing the material to an 'autodesk material libary' material, the render and viewport do not texture but instead create a shade, however the mental ray 'Arch & Design' and mental ray 'Autodesk' all seem to work ok. I read somewhere that for the best results you should aim to always create Arch & Design materials, so hopefully this will push me in a better direction.<br /><br />Thanks again<br /><br /><br /> whilst the mental ray Arch adding textures in sketchup is not needed, where I was going wrong was thatBastonhttps://www.blogger.com/profile/02819696665671686195noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-44449238758208247992012-01-17T11:14:45.828-06:002012-01-17T11:14:45.828-06:00@Baston,
I see what your saying now. Be sure befo...@Baston,<br />I see what your saying now. Be sure before you import your .skp file that the material you have in sketchUp has some type of texture map applied to it, even if you are going to change it later. This way when it imports into 3dsmax you won't have this texture problem, because sketchup has already defined the texture space for the material.Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-20351951461978442412012-01-17T06:19:08.540-06:002012-01-17T06:19:08.540-06:00I have not created any new geometry in 3ds. After ...I have not created any new geometry in 3ds. After importing the the sketch up model, I begin replacing and editing the arch & design materials, however as mentioned the materials have no texture, just a shade. One thing I have noticed is that in material slate, the image of the material map has a texture, but the primary material it connects to does not have any texture, this leads me to think it is a setting within the material it self? I will attempt the UVW modifier and let you know how I get on. Thank you for the advice.Bastonhttps://www.blogger.com/profile/02819696665671686195noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-52076306497454581212012-01-16T21:47:53.349-06:002012-01-16T21:47:53.349-06:00I'm guessing this is referring to geometry tha...I'm guessing this is referring to geometry that was created in 3dsmax after the import has taken place. The geometry may not be showing the textures because it has different UV texture coordinates than than the objects with the texture from SketchUp. Try applying a UVW modifier to the geometry to get the textures to layout at a better scale.Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-90650133177804172582012-01-16T13:58:43.156-06:002012-01-16T13:58:43.156-06:00Hi Ramy
I have imported the model and all works g...Hi Ramy<br /><br />I have imported the model and all works great. I am having a small but frustrating problem thou. All the materials, which are arch and design, some replaced with autodesk materials, are not displaying any texture of the map just the colour, for instance the grass is just a green colour. This not only happens in the viewport but also in the render. Any ideas?<br /><br />Thanks <br />PhilBastonhttps://www.blogger.com/profile/02819696665671686195noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-89352843458791731632012-01-16T13:40:16.450-06:002012-01-16T13:40:16.450-06:00I have now completed my sketch up model and have i...I have now completed my sketch up model and have imported it into 3ds max design 2012 as you said with the materials already applied, its works great they all come in as arch & design. The problem that I am having now is that the new materials I apply do not render or view in the viewport with any texture, just the colour, for instance the grass is just a green colour, please help?Bastonhttps://www.blogger.com/profile/02819696665671686195noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-46074744009256915582011-11-13T04:20:09.048-06:002011-11-13T04:20:09.048-06:00Brilliant, thanks RamyBrilliant, thanks RamyBastonhttps://www.blogger.com/profile/02819696665671686195noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-1982791756273278802011-11-12T22:32:05.656-06:002011-11-12T22:32:05.656-06:00Baston, if you're using max 2012, there is now...Baston, if you're using max 2012, there is now a better way to get your SU file into 3dsmax. Simply open max, and import your SU file. It will retain your textures, and materials will come in as arch & design materials.Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-24183070871563002332011-11-12T05:25:51.719-06:002011-11-12T05:25:51.719-06:00Hi Ramy
I am running 3ds max 2012 and am fairly i...Hi Ramy<br /><br />I am running 3ds max 2012 and am fairly inexpierenced. I have drawm my model in sketch up, followed your steps, and exported the model. When opening in max the objects are split seperatley with the correct materials applied, perfect. I open the slate material editor, hit material along the top and hit 'get all scence materials', perfect. However this is where I get stuck, and its really holding me up. <br />It is my understanding that one should use MR materials where possible, as in Arch and Design, to produde the best render. All I can imagine doing here is changing the materials I have already applied in skectup to have a map of somesort, is there no way of making these MR materials? as in fresh materials?<br /><br />I am really sorry but I get really stuck at this point, but it is really holding me up. I just know how important it is get the materials right.<br />From this point I know how to apply a daylight system, lights and set up the render, but all the time I do this at the momment it just looks really basic as the materials are weak. I'm so close to giving up and trying Vray but with the new Iray in max I really want to get this to work where I have a realativley realistic image at the end.<br /><br />Thanks Ramy, P.S I still do not know what a shader is or sub ojects so please keep it basic. Also if you could suggest any other posts that might help me achieve a good external daytime render I would be most grateful. My field is architecture.<br /><br />ThanksBastonhttps://www.blogger.com/profile/02819696665671686195noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-35171161063126552902011-08-30T17:17:42.364-05:002011-08-30T17:17:42.364-05:00Just to tell you that I exported each layer sepera...Just to tell you that I exported each layer seperatly in a .3ds file and then putted them all together in 3ds and now it works! Thanks anyway and congratulations for your work, is awesomePaulo Quartilhohttps://www.blogger.com/profile/04394211661176008011noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-39028296925918183842011-08-30T14:23:17.209-05:002011-08-30T14:23:17.209-05:00They are imported v-ray materials from http://www....They are imported v-ray materials from http://www.vray-materials.de/. In my case i want to render a wood floor but it only does a solid colour. In fact it's a sketchup group of floors. Do you think it may be that? I tried doing a new scene just with a plane and the same material and it was fine so i don't know...Paulo Quartilhohttps://www.blogger.com/profile/04394211661176008011noreply@blogger.comtag:blogger.com,1999:blog-4507781040981315140.post-22016838649317507892011-08-30T14:09:55.810-05:002011-08-30T14:09:55.810-05:00Paulo,
exporting as .3ds will not solve this. This...Paulo,<br />exporting as .3ds will not solve this. This sounds like something else. Be sure your materials are vraymaterials if you're rendering with vray.Ramy Hannahttps://www.blogger.com/profile/03676633006416915737noreply@blogger.com