This one is from a series of renderings. Everything is 100% 3D. The building was modeled in SketchUp as usual. Everything else was modeled in 3ds Max. To get this one to crank out, I had to use mr Proxies.
Folks have asked me to post settings for this rendering. So here you go:
Believe it or not, the indirect illumination settings were simply just FG on the default draft setting. The sunlight was from a daylight system, and sampling was 1,16 on box filtering.
The true magic for this render comes from the leaf material in the trees. It's simply an A&D material using the translucency map.
The leaves are single planes, so I did set the material to Thin in the Advanced settings.
For the glass it's simply another A&D material with a gradient bitmap plugged into the the bump slot. The ID on the bump map was set to 3 to correspond to uvw modifiers that were applied to objects that had the glass material. I set the uvw modifier to "Face" so that the map would fill the entire face of the geometry. Of course for the diffuse color its black. Other than that, there is not much special to the glass.